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Chrono resurrection rom
Chrono resurrection rom













When a playable character loses all hit points, he or she faints if all the player's characters fall in battle, the game ends and must be restored from a previously saved chapter, except in specific storyline-related battles that allow or force the player to lose. Each character and enemy has a certain number of hit points, and successful attacks reduce that character's hit points, while hit points can be restored with potions and spells. Players and enemies may use physical or magical attacks to wound targets during battle, and players may use items to heal or protect themselves. Contact with enemies on a field map initiates a battle that occurs directly on the map rather than on a separate battle screen. Chrono Trigger's gameplay deviates from that of traditional RPGs in that, rather than appearing in random encounters, many enemies are openly visible on field maps or lie in wait to ambush the party. Areas such as forests, cities, and similar places are depicted as more realistic scaled down maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. Navigation occurs via an overworld map, depicting the landscape from a scaled down overhead view. The player controls the protagonist and his companions in the game's 2D fictional world, consisting of various forests, cities, and dungeons. Nintendo Power described certain aspects of Chrono Trigger as revolutionary, including its multiple endings, plot-related sidequests focusing on character development, unique battle system, and detailed graphics.Īn example of a battle from the SNES version.Ĭhrono Trigger features standard RPG gameplay with several innovations. Masato Kato wrote most of the plot, while composer Yasunori Mitsuda scored most of the game before falling ill and deferring remaining tracks to Nobuo Uematsu.Ĭhrono Trigger was well-received by reviewers and commercially successful.

CHRONO RESURRECTION ROM SERIES

The development team of Chrono Trigger was headed by three designers that Square dubbed the "Dream Team", consisting of Hironobu Sakaguchi, creator of the Final Fantasy series Yūji Horii and Akira Toriyama, two freelance designers known for their work on Enix's Dragon Quest series Nobuo Uematsu, a composer for the Final Fantasy series and Kazuhiko Aoki, who produced the game. The SNES version was released on PAL territories in the second quarter of the year 2011 via the Wii's Virtual Console service. A slightly enhanced Chrono Trigger was released for the Nintendo DS on Novemin North America and Japan, and went on sale in Europe on February 6, 2009. Square re-released a ported version by TOSE in Japan for the Sony PlayStation in 1999, later repackaged with a Final Fantasy IV port as Final Fantasy Chronicles in 2001. The game's story follows a group of adventurers who travel through time to prevent a global catastrophe. SNES, PlayStation, Nintendo DS, Mobile Phone, Virtual Consoleģ2- megabit cartridge (SNES), 1 CD-ROM (PS), 1 cartridge (Nintendo DS)Ĭhrono Trigger ( クロノ・トリガー, Kurono Torigā ?) is a console role-playing game developed and published by Square for the Super Nintendo Entertainment System (SNES) in 1995. For other uses, see Chrono Trigger (Disambiguation). For series information, see Chrono (Series). 'Singing the Brews: The History & Philosophy of Homebrew Game Development'. 'Infringement of Chrono Trigger trademarks and copyrights'. ^ Stanford Center for Internet & Society.'13 fantastic fan-made game remakes and demakes'. 'Chrono Trigger Comes to Nintendo GameCube!'. 'Chrono Trigger: Resurrection Interview'. ^ a b c d e f g h i The Stagbeetle ().

chrono resurrection rom

^ a b c d e GameSpot Editorial Team ().'Chrono Trigger resurrection is no more'. ^ a b c d e f g Jones, Darran (November 2004).

chrono resurrection rom

Before the closure of Chrono Resurrection, Lazur had stated that his team had no plans to remake other games after the project's completion and would have liked to develop an original concept based in feudal Japan. He added that to avoid legal issues, developers of fangames should present their polished demos directly to the original publishers so that the products can be handled in a 'more traditional business procedure'. Nathan Lazur, though disappointed, holds no ill will towards Square Enix for protecting its intellectual property, and he has stated that he 'felt honoured to even be recognized' by the company. Several Internet petitions were created by fans to pressure Square Enix into green-lighting Chrono Resurrection none have had any effect, however.













Chrono resurrection rom